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Post by silderan on Dec 26, 2014 0:53:09 GMT
First.... Merry Christmas! Second... Congratulations with this awesome game engine. I've readed some of your tutorials, compiled some examples and comes to me some (stupid, maybe) questions: How/where do you control delta time for game logic? Can I know/modify it? FPS in RPG demo climbs up to 1000 frames! XDDD It makes my computer overload/overhead unnecesarily. So... is there any way to limit it without activating VSINC? Keep it up! Best regards!!! Silderán.
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Post by Admin on Dec 26, 2014 12:10:32 GMT
hello silderan, Merry Christmas and welcome! I'm glad to know you like the engine as for your question, I didn't understand exactly what you mean; are you looking for a way to limit the FPS count without using vsync? or are you talking about modifying renderer.time_factor() in some way? and if you mean the first option, why don't you want to use vsync if may I ask? thanks,
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Post by silderan on Dec 26, 2014 15:55:29 GMT
Hehe. It's my fault. English is hard to me. Yes, time_factor() is what I was looking for animations. About vsync. It's just for knowing if there is a function coded into your engine to reduce FPS, because some players like to fix FPS maximum with vsync dissabled. It's a nonsence, I know. Thanks man! Silderán.
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Post by Admin on Dec 26, 2014 20:57:01 GMT
alright that's what I thought. well there is no built-in method to limit FPS other then using vsync. you can try implement it yourself (never tried it myself), just be careful not to mess up time_factor() on the way. good luck
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